![]() ![]() In both cases, I had to exit to the game's main menu, reload the level, and then avoid that corner of the kitchenette in order to proceed. If I walked to a certain corner of the kitchenette and pulled up the tricorder, the game wouldn't let me put the tricorder away or scan anything. The tricorder soft lock happened at the same place in both of my playthroughs of the game, while trying to scan a miner's locker room for traces of DNA. In a game that is supposed to be one long, interactive cutscene that requires the player to respond to dialogue, these problems with the playback of dialogue and subtitles is a big deal.įurthermore, I suffered from a hard crash to the PS4's dashboard, and another soft lock when the game got stuck in tricorder mode and wouldn't accept any scan inputs. But a few minutes later, the subtitles started disappearing as well, making it impossible for me to know for sure what was supposed to have been said. At first, this was only a minor inconvenience because I was able to read the subtitles. It will replay the first line of a character's dialogue, and then skip the last line of their dialogue. That being said, the technical problems here aren't just superficial things like a choppy framerate or texture pop-in they are things that have a big impact on the story, and which are impossible to ignore.Įven in the opening chapters (which I would expect to be the most polished part of the game), the dialogue frequently glitches out. As such, I want to give them some slack when it comes to the technical aspects of the game. ( < indicates platform I played for review)ĭramatic Labs is a relatively small, independent studio releasing their first game. XBox One | S | X (via retail disc or XBox Live digital download). PlayStation 4 < (via retail disc or PSN digital download), Different decisions lead to alternate scenesĮmphasizes characters and story over phaser fights.Phasers are used as tools as often as they are used as weapons. ![]() Plot about solving diplomatic, scientific, and engineering problems.If you're not, you should avoid this at all costs coz it's not worth your Latinum. If you're a die hard fan of Trek, you'll no doubt struggle your way through this and say "Okay, well I had a time". The controls are horrendous, pressing all the way to the right or left makes your reticle slowly crawl it's way to it's destination, and that's frustrating because half of this gameplay is like "Move this dot over that dot and press RT". You don't really get to explore anything, you don't really get to wander your ship, you get to SEE things happening but you don't get the feeling your ever actually involved in this game at all. It's absolutely, without a doubt, the most basic mind-numbing experience I've ever come across in about 30 years of playing video games, and that's a shame. Most of the "gameplay consists of (Hold LS) or (Press RT + Hold LS) or (Move RS and Press RT to scan). The story is okay, but it would have taken an incredible bunch of writers to turn this fairly anemic plot into a 10 hour episode, and essentially that's what you're getting here because there is very little in the way of gameplay. ![]() That's basically all of the positives I have to say. Star Trek Resurgence has a few good things going for it, it takes us back to a TNG era setting free of all the random mayhem, bloodshed, hypocrisy, drug use and F-Bombs that the current iterations of Trek provide (Picard i'm looking at you.) They have managed to recreate the look and feel of the older series quite well. I've been a fan of Star Trek since I was a kid, watching TNG after school was nothing short of a ritual for me and I've been looking forwards I've been a fan of Star Trek since I was a kid, watching TNG after school was nothing short of a ritual for me and I've been looking forwards to playing this game (though I've always had my concerns). ![]()
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