Smoke is a trickster who can catch projectiles and launch them back at enemies and, crucially, can heal her allies at will. Arch is the ranger who can snipe people from great distances, or can use delayed explosive arrows to great tactical use. Warhammer swings his two handed bludgeon for the fences to destroy groups of foes but can also put up defenses to clog paths. Guardian’s shield can bash multiple foes backwards or be used as a battering ram to make a hole through the front line. Guardian and Warhammer are the meaty ones. The sword-wielding Blade and spear-brandishing Spike are the melee-focused choices, with the former being great for keeping foes on their toes and occasionally in the air, while the latter can piece defenses with its charged up attack and parry incoming swings to create openings for big damage. There are six to choose from, all with their own strengths, weaknesses and quirks. READ NEXT: LoL 12.Dropping into any of the four currently available maps first requires you to pick a class. If you need more information or tips then go check their video here: How to Play Spike Class in Warhaven Gameplay | Immortal Martyr Gameplay (Tips & Tricks) Now go out there and try the class yourself! Many thanks to BloodThirstyLord for tips on how to play this class. Impale is your best friend and Spear Guard + Impale can catch a lot of people off-guard.Ĭongratulations you now know the basics of playing a Spike in Warhaven. Keep them at range but don’t get too close because you’ll lose damage potential. With the bonus damage when at your maximum reach, and the Impale that can easily go through defenses, the Spike has a set playstyle.
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